Exemplo n.º 1
0
        /// <summary>
        /// Release all the locks (update and control) of a vessel
        /// </summary>
        public void ReleaseAllVesselLocks(IEnumerable <string> crewNames, Guid vesselId, int msDelay = 0)
        {
            TaskFactory.StartNew(() =>
            {
                if (msDelay > 0)
                {
                    Thread.Sleep(msDelay);
                }


                if (LockQuery.UnloadedUpdateLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
                {
                    ReleaseLock(new LockDefinition(LockType.UnloadedUpdate, SettingsSystem.CurrentSettings.PlayerName, vesselId));
                }
                if (LockQuery.UpdateLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
                {
                    ReleaseLock(new LockDefinition(LockType.Update, SettingsSystem.CurrentSettings.PlayerName, vesselId));
                }
                if (LockQuery.ControlLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
                {
                    ReleaseLock(new LockDefinition(LockType.Control, SettingsSystem.CurrentSettings.PlayerName, vesselId));
                }
                foreach (var kerbal in crewNames)
                {
                    if (LockQuery.KerbalLockBelongsToPlayer(kerbal, SettingsSystem.CurrentSettings.PlayerName))
                    {
                        ReleaseLock(new LockDefinition(LockType.Kerbal, SettingsSystem.CurrentSettings.PlayerName, kerbal));
                    }
                }
            });
        }
Exemplo n.º 2
0
 /// <summary>
 /// Aquire the kerbal lock on the given kerbal
 /// </summary>
 public void AcquireKerbalLock(string kerbalName, bool force = false)
 {
     if (!LockQuery.KerbalLockBelongsToPlayer(kerbalName, SettingsSystem.CurrentSettings.PlayerName))
     {
         AcquireLock(new LockDefinition(LockType.Kerbal, SettingsSystem.CurrentSettings.PlayerName, kerbalName), force);
     }
 }
Exemplo n.º 3
0
        private void ReleaseAllVesselLocksImpl(IEnumerable <string> crewNames, Guid vesselId)
        {
            if (LockQuery.UnloadedUpdateLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
            {
                ReleaseLock(new LockDefinition(LockType.UnloadedUpdate, SettingsSystem.CurrentSettings.PlayerName, vesselId));
            }
            if (LockQuery.UpdateLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
            {
                ReleaseLock(new LockDefinition(LockType.Update, SettingsSystem.CurrentSettings.PlayerName, vesselId));
            }
            if (LockQuery.ControlLockBelongsToPlayer(vesselId, SettingsSystem.CurrentSettings.PlayerName))
            {
                ReleaseLock(new LockDefinition(LockType.Control, SettingsSystem.CurrentSettings.PlayerName, vesselId));
            }

            if (crewNames != null)
            {
                foreach (var kerbal in crewNames)
                {
                    if (LockQuery.KerbalLockBelongsToPlayer(kerbal, SettingsSystem.CurrentSettings.PlayerName))
                    {
                        ReleaseLock(new LockDefinition(LockType.Kerbal, SettingsSystem.CurrentSettings.PlayerName, kerbal));
                    }
                }
            }
        }
Exemplo n.º 4
0
 /// <summary>
 /// Aquire the kerbal lock on the given vessel
 /// </summary>
 public void AcquireKerbalLock(Vessel vessel, bool force = false)
 {
     foreach (var kerbal in vessel.GetVesselCrew())
     {
         if (!LockQuery.KerbalLockBelongsToPlayer(kerbal.name, SettingsSystem.CurrentSettings.PlayerName))
         {
             AcquireLock(new LockDefinition(LockType.Kerbal, SettingsSystem.CurrentSettings.PlayerName, kerbal.name), force);
         }
     }
 }
Exemplo n.º 5
0
 /// <summary>
 /// Acquire the kerbal lock on the given vessel
 /// </summary>
 public void AcquireKerbalLock(Vessel vessel, bool force = false, bool immediate = false)
 {
     if (vessel == null)
     {
         return;
     }
     foreach (var kerbal in vessel.GetVesselCrew())
     {
         if (kerbal == null)
         {
             continue;
         }
         if (!LockQuery.KerbalLockBelongsToPlayer(kerbal.name, SettingsSystem.CurrentSettings.PlayerName))
         {
             AcquireLock(new LockDefinition(LockType.Kerbal, SettingsSystem.CurrentSettings.PlayerName, kerbal.name), force, immediate);
         }
     }
 }