public void Set(Skill _skill) { if (!icon.enabled) { icon.enabled = true; } icon.sprite = _skill.icon; text_title.SetKey("Level_" + _skill.level); text_name.SetKey(_skill.name); }
public void SetGameIdx(int idx) { if (idx < 0 || idx > 3) { Debug.LogError("idx范围超过 SetGameIdx " + idx); idx = 0; } if ((int)mGameIdx != idx) { mGameIdx = (GameIndex)idx; ResetData(); } else { mGameIdx = (GameIndex)idx; } // mTitle.text = LocalizationManager.Instance.GetValue(titleList[idx]); mTitle.SetKey(titleList[idx]); ViewManager.ReplaceView(objList[idx], gameObject.name); }