Exemplo n.º 1
0
        public static Kaede FromFile(string Path)
        {
            Kaede instance = new Kaede();

            BinaryReader b = new BinaryReader(File.Open(Path, FileMode.Open));

            if (string.Compare(new string(b.ReadChars(6)), "KAEDE!") != 0) // check for the header
            {
                b.Close();
                throw new System.Exception("Invalid Kaede Translation file!");
            }

            int ver        = b.ReadInt32(); // get teh version
            int fbLocaleID = b.ReadInt32(); // get the fall back locale id

            if (ver != Version)             // version checks pls
            {
                b.Close();
                throw new System.Exception(string.Format("This Kaede Translation file was designed to be used with v{0}, tho I'm running v{1}.", ver, Version));
            }

            int cntLocales = b.ReadInt32(); // get how many locales are there

            if (cntLocales < 0)             // if negative(wtf?)
            {
                b.Close();
                throw new System.Exception("Invalid structure!");
            }

            for (int i = 0; i < cntLocales; i++) // import em.
            {
                Locale l = Locale.FromBinaryReader(b);

                if (l.Id == fbLocaleID && instance.FallbackLocale == null)
                {
                    instance.FallbackLocale = l;
                }

                instance.Locales.Add(l);
            }

            b.Close();
            instance.TranslationFilePath = Path;

            return(instance);
        }
Exemplo n.º 2
0
        // optimised function to not take up memory; loads only required locales
        public static KaedeEngine LoadLocale(string TargetLocale)
        {
            Stream      stream   = Assembly.GetExecutingAssembly().GetManifestResourceStream("ItekiSwitcher.Translation.ItekiSwitcher.ktf");
            KaedeEngine instance = new KaedeEngine();

            BinaryReader b = new BinaryReader(stream);

            if (string.Compare(new string(b.ReadChars(6)), "KAEDE!") != 0) // check for the header
            {
                b.Close();
                throw new System.Exception("Invalid Kaede Translation file!");
            }

            int ver        = b.ReadInt32(); // get teh version
            int fbLocaleID = b.ReadInt32(); // get the fall back locale id

            if (ver != Version)             // version checks pls
            {
                b.Close();
                throw new System.Exception(string.Format("Invalid translation file; It was designed for v{0}.", ver));
            }

            int cntLocales = b.ReadInt32(); // get how many locales are there

            if (cntLocales < 0)             // if negative(wtf?)
            {
                b.Close();
                throw new System.Exception("Invalid structure!");
            }

            for (int i = 0; i < cntLocales; i++)
            {
                Locale l = Locale.FromBinaryReader(b);

                if (l.Id == fbLocaleID && instance.FallbackLocale == null)
                {
                    instance.FallbackLocale = l;
                }

                if (string.Compare(l.Code, TargetLocale) == 0 && instance.Locale == null)
                {
                    instance.Locale = l;
                }

                instance.AllLocales.Add(new LocalePreview()
                {
                    LocalisedName = l.LocalisedName,
                    Id            = l.Id,
                    Code          = l.Code
                });
            }

            b.Close();

            if (instance.Locale == null)
            {
                throw new System.Exception(string.Format("Locale {0} not found!", TargetLocale));
            }

            return(instance);
        }