private void PushNextBall() { Ball ball = (Ball)m_aComingBalls[0]; ball.Loc = Loc.Copy(); //m_playArea.Grid.GetGfxLocFromGridLoc(m_playArea.Grid.GetGridStartLoc()); for (int i = 1; i < m_aComingBalls.Count; i++) { Ball ballX = (Ball)m_aComingBalls[i]; ballX.LocX = ball.LocX + 20; ballX.LocY = ball.LocY + 20; } }