// Setup Character
    private void SetupCharacter(string newRunnerName, int newMaxHealth, int newCurrentHealth, int newMaxEnergy, int newCurrentEnergy, int newStartingHandSize, string newBio)
    {
        runnerName = newRunnerName;

        maximumHealth = newMaxHealth;
        currentHealth = newCurrentHealth;
        maximumEnergy = newMaxEnergy;
        currentEnergy = newCurrentEnergy;
        bio           = newBio;

        startingHandSize = newStartingHandSize;

        loadout = CreateInstance <Loadout>();
        loadout.SetupInitialLoadout(id);
    }