// Setup Character private void SetupCharacter(string newRunnerName, int newMaxHealth, int newCurrentHealth, int newMaxEnergy, int newCurrentEnergy, int newStartingHandSize, string newBio) { runnerName = newRunnerName; maximumHealth = newMaxHealth; currentHealth = newCurrentHealth; maximumEnergy = newMaxEnergy; currentEnergy = newCurrentEnergy; bio = newBio; startingHandSize = newStartingHandSize; loadout = CreateInstance <Loadout>(); loadout.SetupInitialLoadout(id); }