public void ChangeFloor() { PlayerPrefs.SetInt(PrefsEntity.CurrentFloor, int.Parse(inputFieldFloor.text)); PlayerPrefsX.SetBool(PrefsEntity.SaveFlag, false); Scene scene = SceneManager.GetActiveScene(); LoadingManager.LoadSceneFieldToField(); }
public void OnClickConfirm() { int currentFloor = PlayerPrefs.GetInt(PrefsEntity.CurrentFloor, 100); PlayerPrefsX.SetBool(PrefsEntity.SaveFlag, false); PlayerPrefs.SetInt(PrefsEntity.CurrentFloor, --currentFloor); Scene scene = SceneManager.GetActiveScene(); LoadingManager.LoadSceneFieldToField(); }