Exemplo n.º 1
0
    IEnumerator nextPictures()
    {
        _10.SetActive(false);
        _11.SetActive(true);
        yield return(new WaitForSeconds(1));

        _12.SetActive(true);
        _11.SetActive(false);
        yield return(new WaitForSeconds(1));

        _13.SetActive(true);
        _12.SetActive(false);
        yield return(new WaitForSeconds(1));

        _14.SetActive(true);
        _13.SetActive(false);
        yield return(new WaitForSeconds(1));

        _15.SetActive(true);
        _14.SetActive(false);

        GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1);
        yield return(new WaitForSeconds(2));

        LoadTargetSceneButton simulateButton = new LoadTargetSceneButton();

        simulateButton.LoadSceneNum(1);
    }
Exemplo n.º 2
0
    IEnumerator FadeOUT()
    {
        GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1);
        yield return(new WaitForSeconds(2));

        LoadTargetSceneButton simulateButton = new LoadTargetSceneButton();

        PlayerPrefs.SetInt(sceneToLoad.ToString(), 1);
        simulateButton.LoadSceneNum(sceneToLoad);
    }
Exemplo n.º 3
0
    public IEnumerator activateGravity()
    {
        items = getChildren(elements);

        GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody> ().useGravity = true;

        for (int i = 0; i < items.Length; i++)
        {
            yield return(new WaitForSeconds(0.15f));

            items [i].GetComponent <Rigidbody> ().useGravity = true;
        }

        yield return(new WaitForSeconds(2));

        GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1);
        yield return(new WaitForSeconds(2));

        LoadTargetSceneButton simulateButton = new LoadTargetSceneButton();

        PlayerPrefs.SetInt("2", 1);
        simulateButton.LoadSceneNum(2);
    }