IEnumerator nextPictures() { _10.SetActive(false); _11.SetActive(true); yield return(new WaitForSeconds(1)); _12.SetActive(true); _11.SetActive(false); yield return(new WaitForSeconds(1)); _13.SetActive(true); _12.SetActive(false); yield return(new WaitForSeconds(1)); _14.SetActive(true); _13.SetActive(false); yield return(new WaitForSeconds(1)); _15.SetActive(true); _14.SetActive(false); GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1); yield return(new WaitForSeconds(2)); LoadTargetSceneButton simulateButton = new LoadTargetSceneButton(); simulateButton.LoadSceneNum(1); }
IEnumerator FadeOUT() { GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1); yield return(new WaitForSeconds(2)); LoadTargetSceneButton simulateButton = new LoadTargetSceneButton(); PlayerPrefs.SetInt(sceneToLoad.ToString(), 1); simulateButton.LoadSceneNum(sceneToLoad); }
public IEnumerator activateGravity() { items = getChildren(elements); GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody> ().useGravity = true; for (int i = 0; i < items.Length; i++) { yield return(new WaitForSeconds(0.15f)); items [i].GetComponent <Rigidbody> ().useGravity = true; } yield return(new WaitForSeconds(2)); GameObject.Find("Main Camera").GetComponent <Fading>().BeginFade(1); yield return(new WaitForSeconds(2)); LoadTargetSceneButton simulateButton = new LoadTargetSceneButton(); PlayerPrefs.SetInt("2", 1); simulateButton.LoadSceneNum(2); }