Exemplo n.º 1
0
 internal static void Activate()
 {
     saveGameMenu.gameObject.SetActive(true);
     LoadGameMenu.SearchForSaves(content);
     pathToSaveIn = defaultPathToSaveIn;
     SaveNameInputField.UpdateInputFieldText();
 }
Exemplo n.º 2
0
    void OnClick()
    {
        switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
        {
        case "TitleScene":
            LoadGameMenu.SearchForSaves(LoadGameMenu.content);
            break;

        case "GameScene":
            LoadGameMenu.SearchForSaves(SaveGameMenu.content);
            SaveGameMenu.pathToSaveIn = SaveGameMenu.defaultPathToSaveIn;
            SaveNameInputField.UpdateInputFieldText();
            break;
        }
    }