internal static void Activate() { saveGameMenu.gameObject.SetActive(true); LoadGameMenu.SearchForSaves(content); pathToSaveIn = defaultPathToSaveIn; SaveNameInputField.UpdateInputFieldText(); }
void OnClick() { switch (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name) { case "TitleScene": LoadGameMenu.SearchForSaves(LoadGameMenu.content); break; case "GameScene": LoadGameMenu.SearchForSaves(SaveGameMenu.content); SaveGameMenu.pathToSaveIn = SaveGameMenu.defaultPathToSaveIn; SaveNameInputField.UpdateInputFieldText(); break; } }