void handleMixReverseReaction() { if (call.getmixReverseReaction() == "smoke") { mixReaction = Instantiate(Resources.Load("SmokeEffect") as GameObject, new Vector3(1f, 6f, -20f), transform.rotation); } else if (call.getmixReverseReaction() == "white explosion") { mixReaction = Instantiate(Resources.Load("WhiteExplosion") as GameObject, new Vector3(1f, 6f, -20f), transform.rotation); } else if (call.getmixReverseReaction() == "sparks") { mixReaction = Instantiate(Resources.Load("Flare") as GameObject, new Vector3(1f, 6f, -20f), transform.rotation); } }