void handleHeatElement() { if (call.getheatElement1() == "water") { rend.material = Resources.Load("Water", typeof(Material)) as Material; rend.sharedMaterial = rend.material; } else if (call.getheatElement1() == "nitrogen") { rend.material = Resources.Load("seethrough", typeof(Material)) as Material; rend.sharedMaterial = rend.material; } }
// Use this for initialization public void callHeat() { // LoadClassroom.getmixElementB (); call = GameObject.Find("GameObject").GetComponent <LoadClassroom>(); heatSolution = GameObject.Find("heat-solution"); heatElementText = GameObject.FindGameObjectWithTag("heatElementText").GetComponent <Text> (); rend = heatSolution.GetComponent <Renderer>(); rend.enabled = true; print("Heat E is : " + call.getheatElement1()); handleHeatElement(); }