public static void ClearListsToAddTo()
 {
     ListsToAddTo.Clear();
 }
Exemplo n.º 2
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 public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : Entities.BaseEntities.BaseEnemy
 {
     ListsToAddTo.Remove(newList as System.Collections.IList);
 }
 public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : TileCollisionRectangle
 {
     ListsToAddTo.Remove(newList as System.Collections.IList);
 }
 public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : KickIndicator
 {
     ListsToAddTo.Add(newList as System.Collections.IList);
 }
Exemplo n.º 5
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 public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : TileCollisionCircle
 {
     ListsToAddTo.Add(newList as System.Collections.IList);
 }
 public static void RemoveList <T> (System.Collections.Generic.IList <T> listToRemove) where T : KickIndicator
 {
     ListsToAddTo.Remove(listToRemove as System.Collections.IList);
 }
Exemplo n.º 7
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 public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : Skeleton
 {
     ListsToAddTo.Add(newList as System.Collections.IList);
 }
Exemplo n.º 8
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 public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : Cannonball
 {
     ListsToAddTo.Remove(newList as System.Collections.IList);
 }
Exemplo n.º 9
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 public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : TreadEffect
 {
     ListsToAddTo.Remove(newList as System.Collections.IList);
 }
 public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : Entities.BaseEntities.BasePlayerProjectile
 {
     ListsToAddTo.Add(newList as System.Collections.IList);
 }