public static void ClearListsToAddTo() { ListsToAddTo.Clear(); }
public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : Entities.BaseEntities.BaseEnemy { ListsToAddTo.Remove(newList as System.Collections.IList); }
public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : TileCollisionRectangle { ListsToAddTo.Remove(newList as System.Collections.IList); }
public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : KickIndicator { ListsToAddTo.Add(newList as System.Collections.IList); }
public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : TileCollisionCircle { ListsToAddTo.Add(newList as System.Collections.IList); }
public static void RemoveList <T> (System.Collections.Generic.IList <T> listToRemove) where T : KickIndicator { ListsToAddTo.Remove(listToRemove as System.Collections.IList); }
public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : Skeleton { ListsToAddTo.Add(newList as System.Collections.IList); }
public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : Cannonball { ListsToAddTo.Remove(newList as System.Collections.IList); }
public static void RemoveList <T> (System.Collections.Generic.IList <T> newList) where T : TreadEffect { ListsToAddTo.Remove(newList as System.Collections.IList); }
public static void AddList <T> (System.Collections.Generic.IList <T> newList) where T : Entities.BaseEntities.BasePlayerProjectile { ListsToAddTo.Add(newList as System.Collections.IList); }