private void RecreateDocument() { if (_document != null) { _document.Dispose(); } _editor = new LipSyncEditor(_agsEditor.CurrentGame.LipSync); _document = new ContentDocument(_editor, "Lip sync", this); _document.SelectedPropertyGridObject = _editor.EditingLipSync; }
private void RecreateDocument() { if (_document != null) { _document.Dispose(); } _editor = new LipSyncEditor(_agsEditor.CurrentGame.LipSync); _document = new ContentDocument(_editor, "Lip sync", this); _document.SelectedPropertyGridObject = _editor.EditingLipSync; }