Exemplo n.º 1
0
 private void OnLevelUpReached()
 {
     _currentLevel++;
     LevelUpReached.Invoke(this, new LevelEventArgs {
         level = _currentLevel
     });
 }
Exemplo n.º 2
0
 private void OnLevelUpReached()
 {
     if (LevelUpReached != null)
     {
         LevelUpReached.Invoke(this, new LevelEventArgs {
         });
     }
 }
 private void OnLevelUpReached()
 {
     if (LevelUpReached != null)
     {
         LevelUpReached.Invoke(this, new LevelUpEventArgs {
             CurrenLevel = _currentLevel
         });
     }
 }
Exemplo n.º 4
0
 //New Level Reached.
 private void OnLevelUpReached()
 {
     _goodSpaceShipHitPoints = 100;
     if (LevelUpReached != null)
     {
         LevelUpReached.Invoke(this, new LevelEventsArgs {
             CurrentLevel = _currentLevel
         });
     }
 }
Exemplo n.º 5
0
 public void OnLevelUpReached()
 {
     if (LevelUpReached != null)
     {
         LevelUpReached.Invoke(this,
                               new LevelEventArgs()
         {
             CurrentLevel = _currentLevel++
         });
     }
 }
Exemplo n.º 6
0
 public void LevelUpReachedEventHandler(object sender, LevelEventArgs e)
 {
     LevelUpReached?.Invoke(sender, e);
 }
 private void OnLevelUpReached()
 {
     LevelUpReached?.Invoke(this, new LevelEventArgs {
         CurrentLevel = _currentLevel
     });
 }