private void OnLevelUpReached() { _currentLevel++; LevelUpReached.Invoke(this, new LevelEventArgs { level = _currentLevel }); }
private void OnLevelUpReached() { if (LevelUpReached != null) { LevelUpReached.Invoke(this, new LevelEventArgs { }); } }
private void OnLevelUpReached() { if (LevelUpReached != null) { LevelUpReached.Invoke(this, new LevelUpEventArgs { CurrenLevel = _currentLevel }); } }
//New Level Reached. private void OnLevelUpReached() { _goodSpaceShipHitPoints = 100; if (LevelUpReached != null) { LevelUpReached.Invoke(this, new LevelEventsArgs { CurrentLevel = _currentLevel }); } }
public void OnLevelUpReached() { if (LevelUpReached != null) { LevelUpReached.Invoke(this, new LevelEventArgs() { CurrentLevel = _currentLevel++ }); } }
public void LevelUpReachedEventHandler(object sender, LevelEventArgs e) { LevelUpReached?.Invoke(sender, e); }
private void OnLevelUpReached() { LevelUpReached?.Invoke(this, new LevelEventArgs { CurrentLevel = _currentLevel }); }