private void _SetLevel(string level, string data) { Debug.Log("Setting Level: " + level); levelData = LevelManager.instance.GetByName(level); levelSettings = LevelSettings.FromDataString(data); CallLevelEvent(); }
private void _SetLevel(string level, string data) { Debug.Log("Setting Level: " + level); levelData = LevelManager.instance.GetByName(level); levelSettings = LevelSettings.FromDataString(data); CallLevelEvent(); }