Exemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "FallDetector")
        {
            //when player goes to FallDetector zone
            //transform.position = respawnPoint;
            levelscript.Respawn();
        }
        if (other.tag == "CheckPoint")
        {
            respawnPoint = other.transform.position;
        }

        if (other.tag == "FinishFlag")
        {
            levelscript.GameCompleted();
            //Destroy(other.gameObject);
        }
    }