// Update is called once per frame void Update() { if (transform.position.x > threshold * 10) { levelController.CreateObstacleRandomly(transform.position.x); threshold++; } if (isAlive && Input.GetKeyDown(KeyCode.Space)) { rb2d.AddForce(new Vector2(1 * kickForce_X, 1 * kickForce_Y)); anim.Play("PlayerFlap2"); wingAudio.Play(); } }