// Use this for initialization
 void Start()
 {
     lrot = GameObject.Find("LevelPlate").GetComponent <LevelRotation>();
     rb2d = GetComponent <Rigidbody2D> ();
     standardGravityScale = rb2d.gravityScale;
     lastScreen           = lrot.getCurScreen();
 }
    public override void onPress()
    {
        transform.parent.parent.GetComponent <UImenuHandler> ().setCurActiveMenu(1);

        LevelRotation lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> ();

        lr.advanceScreen(-1);
    }
    // Use this for initialization
    void Start()
    {
        //player1 = GameObject.FindGameObjectWithTag("Player1");
        player1.GetComponent <Player>().selected = (boyFirst) ? true : false;

        //player2 = GameObject.FindGameObjectWithTag("Player2");
        player2.GetComponent <Player>().selected = (boyFirst) ? false : true;

        lr         = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> ();
        lastScreen = lr.getCurScreen();
    }
 void Update()
 {
     //Press Back
     if ((Input.GetKeyDown(KeyCode.Escape)) || (Input.GetButtonDown("B-Button")))
     {
         if (curActiveMenu > 0)
         {
             setCurActiveMenu(0);
             //subMenus [1].gameObject.SetActive (false);
             LevelRotation lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> ();
             lr.advanceScreen(1);
         }
     }
 }
Exemplo n.º 5
0
 //BUILT-IN FUNCTIONS===================================================================================================================
 void Start()
 {
     childGS    = transform.GetChild(0).gameObject.GetComponent <GearScript> ();
     lr         = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> ();
     lastScreen = lr.getCurScreen();
     velocity   = startVelocity;
     if (!continuous)
     {
         desiredVelocity = 0;
     }
     else
     {
         desiredVelocity = startVelocity * lr.getCurScreen();
         SoundManager.instance.PlaySound(whiteGearSound);
     }
 }
 //BUILT-IN FUNCTIONS===================================================================================================================
 void Start()
 {
     steadyObj = transform.GetChild(0).gameObject;
     lr        = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> ();
 }