// Use this for initialization void Start() { lrot = GameObject.Find("LevelPlate").GetComponent <LevelRotation>(); rb2d = GetComponent <Rigidbody2D> (); standardGravityScale = rb2d.gravityScale; lastScreen = lrot.getCurScreen(); }
public override void onPress() { transform.parent.parent.GetComponent <UImenuHandler> ().setCurActiveMenu(1); LevelRotation lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> (); lr.advanceScreen(-1); }
// Use this for initialization void Start() { //player1 = GameObject.FindGameObjectWithTag("Player1"); player1.GetComponent <Player>().selected = (boyFirst) ? true : false; //player2 = GameObject.FindGameObjectWithTag("Player2"); player2.GetComponent <Player>().selected = (boyFirst) ? false : true; lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> (); lastScreen = lr.getCurScreen(); }
void Update() { //Press Back if ((Input.GetKeyDown(KeyCode.Escape)) || (Input.GetButtonDown("B-Button"))) { if (curActiveMenu > 0) { setCurActiveMenu(0); //subMenus [1].gameObject.SetActive (false); LevelRotation lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> (); lr.advanceScreen(1); } } }
//BUILT-IN FUNCTIONS=================================================================================================================== void Start() { childGS = transform.GetChild(0).gameObject.GetComponent <GearScript> (); lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> (); lastScreen = lr.getCurScreen(); velocity = startVelocity; if (!continuous) { desiredVelocity = 0; } else { desiredVelocity = startVelocity * lr.getCurScreen(); SoundManager.instance.PlaySound(whiteGearSound); } }
//BUILT-IN FUNCTIONS=================================================================================================================== void Start() { steadyObj = transform.GetChild(0).gameObject; lr = GameObject.FindGameObjectWithTag("CurrentLevel").GetComponent <LevelRotation> (); }