Exemplo n.º 1
0
    public void UpdateLevelProgress()
    {
        int progress = LevelProgress.GetProgress();

        for (int i = 0; i < levelItems.Count; i++)
        {
            if (i <= progress)
            {
                levelItems[i].GetComponent <CanvasFadeBehaviour>().Show(false);
            }
            else
            {
                levelItems[i].GetComponent <CanvasFadeBehaviour>().Hide(false);
            }
        }
    }
Exemplo n.º 2
0
 public void StartNextLevel()
 {
     curLevelIndex++;
     if (LevelProgress.GetProgress() < curLevelIndex)
     {
         LevelProgress.SetProgress(curLevelIndex);
     }
     if (curLevelIndex >= curLevelSeries.Length)
     {
         //curLevelIndex = -1;
         tileManager.InitTiles();
         PageNavigationManager.GetInstance().ChangePage("level");
     }
     else
     {
         Debug.Log("Level: " + curLevelIndex + "/" + curLevelSeries.Length);
         StartGame(curLevelSeries[curLevelIndex]);
     }
 }