// Start is called before the first frame update
 void Update()
 {
     if (LevelProgress.GetLevelProgress() >= level)
     {
         unlocked.SetActive(true);
         locked.SetActive(false);
         GetComponent <Button>().interactable = true;
     }
     else
     {
         unlocked.SetActive(false);
         locked.SetActive(true);
         GetComponent <Button>().interactable = false;
     }
 }