Exemplo n.º 1
0
 void NextLevel()
 {
     nextLevelCheck = true;
     PlayerPrefs.SetInt("CurrentLevel", PlayerPrefs.GetInt("CurrentLevel") + 1);
     lvlChange.Invoke("Start", 2f);
     Debug.Log(PlayerPrefs.GetInt("CurrentLevel") + " CurrentLevel");
     Invoke("RoundStart", 2.5f);
 }
 public static void ChangeLevel(Tuple <string, char[][]> level)
 {
     LevelChange?.Invoke(level);
 }