void Start() { level0 = EventSystem.GetComponent <Level0Event>(); feibiao = gameObject.GetComponent <SpriteRenderer> (); playerController = player.GetComponent <PlayerController> (); playerController.setHasCircleSkill(false); StartCoroutine(FBflashing()); }
// Use this for initialization void Start() { health = fullHealth; isHurt = false; target = GameObject.FindGameObjectWithTag("Player"); playerController = target.GetComponent <PlayerController> (); animator = GetComponent <Animator> (); level0 = EventSystem.GetComponent <Level0Event>(); }
// Use this for initialization void Start() { level0 = EventSystem.GetComponent <Level0Event>(); }