Beispiel #1
0
 void Start()
 {
     level0           = EventSystem.GetComponent <Level0Event>();
     feibiao          = gameObject.GetComponent <SpriteRenderer> ();
     playerController = player.GetComponent <PlayerController> ();
     playerController.setHasCircleSkill(false);
     StartCoroutine(FBflashing());
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     health           = fullHealth;
     isHurt           = false;
     target           = GameObject.FindGameObjectWithTag("Player");
     playerController = target.GetComponent <PlayerController> ();
     animator         = GetComponent <Animator> ();
     level0           = EventSystem.GetComponent <Level0Event>();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     level0 = EventSystem.GetComponent <Level0Event>();
 }