Exemplo n.º 1
0
    // TODO MIXAMO.COM
    // Bessere Jumpanimation
    // Animation beim Aufkommen mit hoher Geschwindigkeit
    // Step up animation
    // Silly dancing animation

    void Start()
    {
        if (!input)
        {
            input = GetComponent <GameInput>();
        }
        if (!ledge)
        {
            ledge = GetComponent <Ledge>();
        }
        if (!ledgeCol)
        {
            ledgeCol = GetComponent <LedgeColliding>();
        }
        if (!rig)
        {
            rig = GetComponent <Rigidbody>();
        }
        if (!jump)
        {
            jump = GetComponent <Jump>();
        }
        if (!movement)
        {
            movement = GetComponent <Movement>();
        }
        if (!animController)
        {
            animController = GetComponent <Animator>();
        }
    }
Exemplo n.º 2
0
 void Start()
 {
     if (!ledgeCol)
     {
         ledgeCol = GetComponent <LedgeColliding>();
     }
     if (!rigidbody)
     {
         rigidbody = GetComponent <Rigidbody>();
     }
 }
Exemplo n.º 3
0
 void Start()
 {
     if (!ledgeCol)
     {
         ledgeCol = GetComponent <LedgeColliding>();
     }
     if (!jump)
     {
         jump = GetComponent <Jump>();
     }
     if (!gameInput)
     {
         gameInput = GetComponent <GameInput>();
     }
     if (!rigidbody)
     {
         rigidbody = GetComponent <Rigidbody>();
     }
     if (!cameraMovement)
     {
         cameraMovement = GetComponent <CameraMovement>();
     }
 }
Exemplo n.º 4
0
 void Start()
 {
     if (!gameInput)
     {
         gameInput = GetComponent <GameInput>();
     }
     if (!ledgeCol)
     {
         ledgeCol = GetComponent <LedgeColliding>();
     }
     if (!jump)
     {
         jump = GetComponent <Jump>();
     }
     if (!gravity)
     {
         gravity = GetComponent <Gravity>();
     }
     if (!rigidbody)
     {
         rigidbody = GetComponent <Rigidbody>();
     }
 }