// TODO MIXAMO.COM // Bessere Jumpanimation // Animation beim Aufkommen mit hoher Geschwindigkeit // Step up animation // Silly dancing animation void Start() { if (!input) { input = GetComponent <GameInput>(); } if (!ledge) { ledge = GetComponent <Ledge>(); } if (!ledgeCol) { ledgeCol = GetComponent <LedgeColliding>(); } if (!rig) { rig = GetComponent <Rigidbody>(); } if (!jump) { jump = GetComponent <Jump>(); } if (!movement) { movement = GetComponent <Movement>(); } if (!animController) { animController = GetComponent <Animator>(); } }
void Start() { if (!ledgeCol) { ledgeCol = GetComponent <LedgeColliding>(); } if (!rigidbody) { rigidbody = GetComponent <Rigidbody>(); } }
void Start() { if (!ledgeCol) { ledgeCol = GetComponent <LedgeColliding>(); } if (!jump) { jump = GetComponent <Jump>(); } if (!gameInput) { gameInput = GetComponent <GameInput>(); } if (!rigidbody) { rigidbody = GetComponent <Rigidbody>(); } if (!cameraMovement) { cameraMovement = GetComponent <CameraMovement>(); } }
void Start() { if (!gameInput) { gameInput = GetComponent <GameInput>(); } if (!ledgeCol) { ledgeCol = GetComponent <LedgeColliding>(); } if (!jump) { jump = GetComponent <Jump>(); } if (!gravity) { gravity = GetComponent <Gravity>(); } if (!rigidbody) { rigidbody = GetComponent <Rigidbody>(); } }