/// <summary>
        ///
        /// </summary>
        public void LateUpdate()
        {
            if (!HasLeader)
            {
                return;
            }
            if (!Leader.IsStopped)
            {
                StoppedThisFrame = false;
                Agent.SetDestination(Leader.GetFormationPosition(PositionIndex, LookAhead));
                Agent.speed = NavAgentDefaultSpeed * AgentGroupSpeedModifier;
            }
            else
            {
                //one last destination set, this time without compensation
                if (!StoppedThisFrame)
                {
                    Agent.SetDestination(Leader.GetFormationPosition(PositionIndex, 0));
                    StoppedThisFrame = true;
                }

                //TODO:
                //we need to do a sample here and see if it's possible to even get to our destination
                //without fighting over it with another agent.
            }
        }