public void UnloadResource(PlayerEntity entity, LatestWeaponStateIndex index)
 {
     _playerLogic.UnloadResource(entity, index.GetCommonResourceIndex());
 }
 public void LoadResource(PlayerEntity entity, LatestWeaponStateIndex index, AssetInfo assetInfo, bool forceReload = false)
 {
     _playerLogic.LoadResource(entity, index.GetCommonResourceIndex(), assetInfo, forceReload);
 }