public void UnloadResource(PlayerEntity entity, LatestWeaponStateIndex index) { _playerLogic.UnloadResource(entity, index.GetCommonResourceIndex()); }
public void LoadResource(PlayerEntity entity, LatestWeaponStateIndex index, AssetInfo assetInfo, bool forceReload = false) { _playerLogic.LoadResource(entity, index.GetCommonResourceIndex(), assetInfo, forceReload); }