Exemplo n.º 1
0
    public void UpdatePartsList(List <int> list, bool showRemove, int selectedDesignId)
    {
        removeBrickButton.interactable = showRemove;

        foreach (Transform tr in partsListUI)
        {
            Destroy(tr.gameObject);
        }

        for (int i = 0; i < list.Count; i++)
        {
            if (list[i] != selectedDesignId)
            {
                GameObject btn = Instantiate(partButtonPrefab) as GameObject;
                Image      img = btn.transform.GetChild(0).GetComponent <Image> ();
                btn.name   = list [i].ToString();
                img.sprite = Resources.Load <Sprite> ("BrickTextures/" + list [i].ToString());
                BrickPartDragHandler dragHandler = btn.GetComponent <BrickPartDragHandler>();
                dragHandler.designId     = list[i];
                dragHandler.reversedPart = false;
                btn.transform.SetParent(partsListUI, false);
            }

            if (LXFMLHelper.IsSlope(list[i]) || LXFMLHelper.IsCurved(list[i]))
            {
                GameObject btn_reverse = Instantiate(partButtonPrefab) as GameObject;
                Image      img_reverse = btn_reverse.transform.GetChild(0).GetComponent <Image> ();
                btn_reverse.name   = list [i].ToString() + "_reverse";
                img_reverse.sprite = Resources.Load <Sprite> ("BrickTextures/" + list [i].ToString());
                img_reverse.transform.localScale = new Vector3(-1, 1, 1);
                BrickPartDragHandler dragHandler_reverse = btn_reverse.GetComponent <BrickPartDragHandler>();
                dragHandler_reverse.reversedPart = true;
                dragHandler_reverse.designId     = list[i];
                btn_reverse.transform.SetParent(partsListUI, false);
            }
        }
    }