Exemplo n.º 1
0
    protected void DumpLine(LXFMLGrid grid, int row)
    {
        var s = new StringBuilder();

        s.Append("<size=22><b>");

        for (int x = 0; x < grid.Width; ++x)
        {
            var cell = grid.GetCellAt(x, row);

            if (cell.IsEmpty)
            {
                s.Append("<color=grey>[O]</color>");
            }
            else
            {
                Color32 color       = (Color32)LXFMLHelper.GetBrickColor(cell.Data.Brick.materialId);
                var     colorString = color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2");

                var str = string.Format("<color=#{0}>[O]</color>", colorString);

                s.Append(str);
            }
        }

        s.Append("</b></size>");

        Debug.Log(s.ToString());
    }
Exemplo n.º 2
0
    public void UpdateColorsList(int[] colors, int selectedColor)
    {
        foreach (Transform tr in colorsListUI)
        {
            tr.gameObject.GetComponent <Button>().onClick.RemoveAllListeners();
            Destroy(tr.gameObject);
        }

        for (int i = 0; i < colors.Length; i++)
        {
            GameObject btn = Instantiate(colorButtonPrefab) as GameObject;
            Image      img = btn.transform.GetChild(0).GetComponent <Image> ();
            img.color = LXFMLHelper.GetBrickColor(colors[i]);
            if (img.color.r + img.color.g + img.color.b < 0.1f)
            {
                img.color += new Color(.1f, .1f, .1f, 1);
            }
            btn.name = colors[i].ToString();
            btn.transform.SetParent(colorsListUI, false);
            int matId  = colors[i];
            var button = btn.GetComponent <Button>();
            button.onClick.AddListener(() => { _modelEditor.UpdateColorPart(matId); });
            ColorBlock colorBlock = button.colors;
            colorBlock.pressedColor = LXFMLHelper.GetBrickColor(colors[i]);

            if (colors[i] == selectedColor)
            {
                button.interactable      = false;
                colorBlock.disabledColor = LXFMLHelper.GetBrickColor(colors[i]);
            }
            button.colors = colorBlock;
        }
    }
Exemplo n.º 3
0
    public void Render(BrickData brick)
    {
        Reset();

        if (brick.design.type == BrickType.Normal)
        {
            RenderNormal(brick);
        }
        else
        {
            RenderSlope(brick);
        }

        _fullImage.color  = LXFMLHelper.GetBrickColor(brick.materialId);
        _slopeImage.color = LXFMLHelper.GetBrickColor(brick.materialId);
    }