Exemplo n.º 1
0
    /**
     * FUNCTION NAME: Unpause
     * DESCRIPTION  : Unpauses the scene.  Set to public so UI buttons can interact with this.
     * INPUTS       : None
     * OUTPUTS      : None
     **/
    public void Unpause()
    {
        LPK_PauseManager.Unpause();

        if (m_bPrintDebug)
        {
            LPK_PrintDebug(this, "Unpausing scene.");
        }
    }
Exemplo n.º 2
0
    /**
     * FUNCTION NAME: Pause
     * DESCRIPTION  : Pauses the scene.  Set to public so UI buttons can interact with this.
     * INPUTS       : None
     * OUTPUTS      : None
     **/
    public void Pause()
    {
        LPK_PauseManager.Pause(m_flPauseRate);

        if (m_bPrintDebug)
        {
            LPK_PrintDebug(this, "Pausing scene.");
        }
    }