/** * FUNCTION NAME: Unpause * DESCRIPTION : Unpauses the scene. Set to public so UI buttons can interact with this. * INPUTS : None * OUTPUTS : None **/ public void Unpause() { LPK_PauseManager.Unpause(); if (m_bPrintDebug) { LPK_PrintDebug(this, "Unpausing scene."); } }
/** * FUNCTION NAME: Pause * DESCRIPTION : Pauses the scene. Set to public so UI buttons can interact with this. * INPUTS : None * OUTPUTS : None **/ public void Pause() { LPK_PauseManager.Pause(m_flPauseRate); if (m_bPrintDebug) { LPK_PrintDebug(this, "Pausing scene."); } }