public override async Task OnClick() { try { if (!CharacterCreationScreenRefresherService.GetHasCharacterTypeSelected()) { return; } var characterType = CharacterCreationScreenRefresherService.GetSelectedCharacterType(); LOG.Log($"Sending a request to create character: {GameState.PlayerName} on {GameState.CurrentWorld.World.Id} and type {characterType}"); var characterData = await NetworkService.RequestCreateCharacter( GameState.PlayerName, GameState.CurrentWorld.World.Id, characterType ); if (characterData != null) { LOG.Log($"Character creation was ok"); GameState.CurrentCharacter = characterData; await ScreenChangerService.ChangeScreen(ScreenId.Area); } } catch (System.Exception e) { LOG.Log(e); throw; } }
public override async Task OnClick() { try { switch (Type) { case PanelChangerButtonType.Open: await PanelChangerService.ShowPanel(Id); break; case PanelChangerButtonType.Close: await PanelChangerService.HidePanel(Id); break; case PanelChangerButtonType.Toggle: await PanelChangerService.TogglePanel(Id); break; } } catch (System.Exception e) { LOG.Log(e); throw; } }
public static async Task <RegisterAccountResponse> TryToRegister() { var username = Object.usernameInputField.GetValue(); var playerName = Object.playerNameInputField.GetValue(); var password = Object.passwordInputField.GetValue(); LOG.Log($"Trying to register with: {username} | {password} | {playerName}"); var res = await NetworkService.Register(username, password, playerName); string message = ""; switch (res.response) { case RegisterAccountResponseType.Success: message = $"Registration was ok!"; break; case RegisterAccountResponseType.UserNameAlreadyExists: message = $"Username already exists"; break; case RegisterAccountResponseType.PlayerNameAlreadyExists: message = $"Player name already exists"; break; } LOG.Log(message); UIEvents.ChangeGameText(GameTextId.RegisterResponse, message); return(res); }
void Start() { Debug.Log("Start"); index = 0; StartCoroutine(PerFrameLoad()); string testStr = "testStr"; ClassTest testClass = new ClassTest(); testClass.name = "testClass.name"; ChangeString(testStr); Debug.Log("Start|ChangeString:" + testStr); ChangeClassString(testClass); Debug.Log("Start|ChangeClassString:" + testClass.name); ChangeStringByRef(ref testStr); Debug.Log("Start|ChangeStringByRef:" + testStr); ChangeClassStringByRef(ref testClass); Debug.Log("Start|ChangeClassStringByRef:" + testClass.name); PerFrameLoad(); LOG.Log("after PerFrameLoad"); }
public override async Task OnClick() { try { await GameState.SetCurrentWorldByWorldIndex(WorldIndex); UIEvents.ChangeGameText(GameTextId.WorldName, GameState.CurrentWorld.World.Name); var character = GameState.GetCharacterByWorldId(GameState.CurrentWorld.World.Id); if (character == null) { LOG.Log($"Player does not have a character on world: {GameState.CurrentWorld.World.Id}"); await ScreenChangerService.ChangeScreen(ScreenId.CreateCharacter); } else { LOG.Log($"Found Character!"); GameState.CurrentCharacter = character; await ScreenChangerService.ChangeScreen(ScreenId.SelectCharacter); } } catch (System.Exception e) { LOG.Log(e); throw; } }
public static bool ConnectToServer(string ip, string port) { LOG.Log("ConnectToServer"); if (connector != null) { if (connector.state == NetworkState.ConnectSuccess) { connector.Disonnect(); } connector = null; } connector = new Connector(); connector.Connect(ip, int.Parse(port)); if (onConnected != null) { onConnected(connector.state); } if (connector.state == NetworkState.ConnectSuccess) { return(true); } return(false); }
private void Awake() { Object = this; if (container == null) { LOG.Log("No container on CharacterCreationScreenRefresherService", LogLevel.Error); } }
private void Awake() { Object = this; if (usernameInputField == null || passwordInputField == null) { LOG.Log("Missing fields on LoginService", LogLevel.Error); } }
public void Hide() { if (contianer == null) { LOG.Log($"{Id.ToString()} screen does not have a container!"); } contianer.SetActive(false); }
public override async Task OnClick() { try { await ScreenChangerService.ChangeScreen(screenId); } catch (System.Exception e) { LOG.Log(e); } }
private void DoBTEnd(Behavior behavior) { LOG.Log("End"); if (mamaState == MamaState.Walking) { m_MamaBT.Start(); RandomMovetoTarget(); } }
public void SetInteractable(bool value) { if (button == null) { LOG.Log($"Tryied to access null variable {gameObject.name}", LogLevel.Warning); return; } button.interactable = value; }
public static void PlaySong(SongId id) { LOG.Log($"Starting to play song: {id}"); if (!Object.SoundEnable) { return; } StopAllSongs(); Object.songInstances[id].start(); }
IEnumerator PerFrameLoad() { while (index < 3) { index++; yield return(new WaitForSeconds(1f)); LOG.Log("after yield index = " + index); } }
private void Awake() { Object = this; buttons = Resources.FindObjectsOfTypeAll <SelectWorldButton>().ToList(); if (questButton == null || playerInfoButton == null || spiritShopButton == null || raidsButton == null || spiritActionHouse == null) { LOG.Log("One button is null!", LogLevel.Error); } }
public static void ReqWXUserInfo(string access_token, string openid) { string url = "https://api.weixin.qq.com/sns/userinfo?access_token=" + access_token + "&openid=" + openid; LOG.Log("xue:url:" + url); string str = Get_Url(url); LOG.Log("Rsp str: " + str); // SdkManager.json_UserInfo(str); }
public void Play() { if (mTestActionTween != null) { mTestActionTween.Play(); } else { LOG.Log("mTestActionTween can not Statr "); } }
private void RefreshWhenPlayerDataRecieved(object sender, NetworkArgs <PlayerData> e) { MainThreadHelperService.AddJob(() => { try { Object.RefreshQuestList(status); } catch (Exception ex) { LOG.Log(ex); throw; } }); }
public void Kill() { if (mTestActionTween != null) { mTestActionTween.Kill(); mTestActionTween = null; } else { LOG.Log("mTestActionTween can not Statr "); } }
public override async Task OnClick() { try { await NetworkService.RequestStartQuest(GameState.PlayerName, GameState.CurrentQuest.Description.QuestId); await QuestScreenRefresherService.Refresh(QuestStatus.Available); } catch (System.Exception e) { LOG.Log(e); throw; } }
public override async Task OnClick() { try { await NetworkService.RequestCollectQuest(GameState.PlayerName, GameState.CurrentQuest.Description.QuestId); QuestScreenRefresherService.ShowQuestList(); } catch (System.Exception e) { LOG.Log(e); throw; } }
public static void PrintSendMsgProperties(object obj) { if (!NetworkConfig.IsDebugMode) { return; } LOG.Log("............... Send Msg Begin: " + obj + "..............."); LOG.Log(DateTime.Now.ToString()); PrintProperties(obj, 1); LOG.Log("............... Send Msg End: " + obj + "..............."); }
public void TraceAllRemainAction() { if (GameConfig.mode == GameConfig.MODE_DEBUG) { LOG.Log("-----------------TraceAllRemainAction------------------"); for (int i = 0; i < m_actionQueue.Count; ++i) { LOG.Log(m_actionQueue[i].GetType().ToString()); } LOG.Log("--------------TraceAllRemainAction end------------------"); } }
public void CreateQuestButton(QuestData data) { if (selectQuestButtonPrefab == null) { LOG.Log("Select button prefab is null", LogLevel.Error); } var go = Instantiate(selectQuestButtonPrefab, questListScrollView.contentContainer, false); var btn = go.GetComponent <SelectQuestButton>(); btn.Setup(); btn.SetQuest(data); }
public static async Task <LoginResponseData> TryToLogin() { LOG.Log("Trying to log in"); if (NetworkService.IsConnected) { return(await NetworkService.Login(new LoginData(Object.usernameInputField.GetValue(), Object.passwordInputField.GetValue()))); } else { ShowLoginResponse($"Login failed: Not Connected to server"); return(null); } }
public NetworkState Disonnect() { if (client == null) { return(NetworkState.Disconnected); } client.Close(); LOG.Log(DateTime.Now + " Disconnect!"); state = NetworkState.Disconnected; Network.NetworkMode = false; return(NetworkState.Disconnected); }
/************ Funcs **************/ public void Connect(string ip, int port) { SetForceKickOff(false); //try //{ LOG.Log("Time: " + System.DateTime.Now.Second.ToString() + " ip:" + ip + " port:" + port); /* #if !(UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_WIN) * bool ret = Security.PrefetchSocketPolicy(ip, port, 10000); * LOG.Log("Time: " + System.DateTime.Now.Second.ToString() + " " + "Security.PrefetchSocketPolicy Ret: " + ret); * if (ret == false) * { * LOG.Error("无法获取策略文件!"); * state = NetworkState.ConnectFailed; * return; * } #else #endif */ try { String newServerIp = ""; AddressFamily newAddressFamily = AddressFamily.InterNetwork; //cc ipv6 getIPType(ip, port.ToString(), out newServerIp, out newAddressFamily); if (!string.IsNullOrEmpty(newServerIp)) { ip = newServerIp; } Debug.Log("Socket AddressFamily :" + newAddressFamily.ToString() + "ServerIp:" + ip); client = new TcpClient(newAddressFamily); client.Connect(ip, port); client.GetStream().BeginRead(readBuf, 0, READ_BUFFER_SIZE, new AsyncCallback(DoRead), null); state = NetworkState.ConnectSuccess; LOG.Log(state.ToString()); } catch (Exception ex) { state = NetworkState.ConnectFailed; LOG.Log("Can not Connect! " + ex + " exception"); //MessageBox.Instance.Show("服务器维护中"); } }
public override Task OnClick() { try { LOG.Log($"Selecting character {type}"); CharacterCreationScreenRefresherService.SetHasCharacterTypeSelected(true); CharacterCreationScreenRefresherService.SetSelectedCharacterType(type); UIEvents.ChangeGameText(GameTextId.SelectedCharacterType, type.ToString()); return(base.OnClick()); } catch (System.Exception e) { LOG.Log(e); throw; } }
private void FindWhereGameBodyParent() { PlayerDestroy[] pds = FindObjectsOfType <PlayerDestroy>(); int index = Random.Range(0, pds.Length); if (m_HuluePlayerDestroys.Contains(pds[index])) { LOG.Log(" paichu "); FindWhereGameBodyParent(); return; } pds[index].m_HasGameMachine = true; }
public override async Task OnClick() { try { var response = await LoginService.TryToLogin(); if (response != null) { await LoginService.ProcessLoginResponse(response); } } catch (System.Exception e) { LOG.Log(e); } }