static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new LCL.ShadersList(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static void set_list_0(ref object o, object v) { LCL.ShadersList _o = (LCL.ShadersList)o; _o.list = (UnityEngine.Shader[])v; }