void Awake() { questName = "Witch Hunter"; description = "Hunt some witches"; //resourceRewards = null; goal = new KillGoal(2, 1, this); }
void Awake() { questName = "Vampire Slayer"; description = "slay some vampires."; //resourceRewards = null; goal = new KillGoal(10, 0, this); }
private void Awake() { questName = "Kill Wampire Thralls"; questDescription = "Wampires have allies. teach these allies that not only wampires can die."; itemRewards = new List <string> { "Burnt Salmon", "Rusty Chains" }; goal = new KillGoal(10, 1, this); }
private void Awake() { questName = "Wampire Slayer"; questDescription = "Slay some wampires."; itemRewards = new List <string> { "Burnt Salmon", "Rusty Chains", "Wampire dust" }; goal = new KillGoal(5, 0, this); }
private void Awake() { questName = "HuntTheWolf"; description = "Chasser le loup"; itemRewards = new List <string>() { }; goal = new KillGoal(1, 0, this); }
void Awake() { slug = "DefeatMalfunctioningAndroidQuest"; questName = "Defeat Malfunctioning Android"; itemRewards = new List <string>() { "Medkit", "Energy Pack", "Medkit", "Energy Pack" }; goal = new KillGoal(1, 38, this); }
private void Awake() { questName = "Vampire Slayer"; description = "slay some vampires."; itemRewards = new List <string>() { "Vampire tooth", "Vampire ash" }; goal = new KillGoal(5, 0, this); }
void Awake() { slug = "KillDroneQuest"; questName = "Get a Drone Power Source"; itemRewards = new List <string>() { "Power Source" }; goal = new KillGoal(1, 5, this); }
void Awake() { slug = "KillDefenseGolemQuest"; questName = "Get a stabilizer from a Defense Golem"; itemRewards = new List <string>() { "Stabilizer" }; goal = new KillGoal(1, 4, this); }
private void Awake() { questName = "KillTheLich"; description = "Éliminer la Liche"; itemRewards = new List <string>() { "Diamant" }; goal = new KillGoal(1, 1, this); }
void Awake() { slug = "Act1FinalBossQuest"; questName = "Defeat the Sketchy Crewmembers"; itemRewards = new List <string>() { "Battery", "Integrated Circuit", "Medkit", "Energy Pack" }; goal = new KillGoal(1, 32, this); }
private void Awake() { questName = "Witch Hunter"; description = "Hunt some witches"; itemRewards = new List <string>() { "Witch hat", "Witch broom" }; goal = new KillGoal(2, 1, this); }
void Awake() { slug = "KillDrillQuest"; questName = "Get an injector from a Drone"; itemRewards = new List <string>() { "Injector" }; goal = new KillGoal(1, 4, this); }
void Awake() { slug = "DefeatInfectedAndroidQuest"; questName = "Defeat the Infected Android"; itemRewards = new List <string>() { "Battery", "Integrated Circuit", "Medkit", "Energy Pack" }; goal = new KillGoal(1, 34, this); }
void Awake() { slug = "DefeatTentacleMonsterQuest"; questName = "Defeat the Tentacle Monster"; itemRewards = new List <string>() { "Medkit", "Energy Pack" }; goal = new KillGoal(1, 31, this); }
void Awake() { slug = "DefeatDinosaurMonsterQuest"; questName = "Extract Dinosaur Monster DNA"; itemRewards = new List <string>() { "Alien DNA" }; goal = new KillGoal(1, 39, this); sceneController = FindObjectOfType <SceneController>(); }
void Awake() { slug = "DefeatEvolvedBlobQuest"; questName = "Extract Evolved Blob DNA"; itemRewards = new List <string>() { "Alien DNA" }; goal = new KillGoal(1, 41, this); sceneController = FindObjectOfType <SceneController>(); }
void Awake() { slug = "SlayOctopusMonsterQuest"; questName = "Slay the Octopus Monster"; itemRewards = new List <string>() { "Medkit", "Energy Pack", "Medkit", "Energy Pack" }; goal = new KillGoal(1, 35, this); expReward = 5; }
void Awake() { slug = "KillBlobsQuest"; questName = "Kill Blobs"; itemRewards = new List <string>() { "Fire Module", "Medkit", "Energy Pack" }; goal = new KillGoal(1, 0, this); expReward = 10; sceneController = FindObjectOfType <SceneController>(); }
void Awake() { slug = "KillPigAlienQuest"; questName = "Kill Pig Alien"; itemRewards = new List <string>() { "Medkit", "Energy Pack" }; goal = new KillGoal(3, 37, this); expReward = 100; sceneController = FindObjectOfType <SceneController>(); }
private void SetUpFinalBattleQuest() { if (sceneController.GetFinalBattleScenario() == 2) { goal = new KillGoal(1, 46, this); questName = "Annihilate Jake"; } else { goal = new KillGoal(1, 44, this); questName = "Defeat the True Parasite Leader"; } }
void Awake() { slug = "SaveCattleQuest"; questName = "Defeat 1 Defense Drone"; itemRewards = new List <string>() { "Medkit", "Medkit", "Medkit", "Energy Pack", "Energy Pack", "Battery", "Integrated Circuit", "Fire Core", "Water Core" }; goal = new KillGoal(1, 5, this); }
void Awake() { slug = "InterludeQuest"; questName = "Defeat the Parasite Leader"; goal = new KillGoal(1, 43, this); }
void EnemyKilled(KillGoal goal, Enemy enemy) { text.text = string.Format("{0} ({1}/{2})", goal.description, goal.CurrentKills(), goal.requiredKills); animator.SetTrigger("Show"); }
public static void EnemyKilled(KillGoal goal, Enemy enemy) { OnEnemyKilled?.Invoke(goal, enemy); }
void Awake() { slug = "DefeatEnhancedParasiteQuest"; questName = "Defeat your former ally who is beyond saving"; goal = new KillGoal(1, 42, this); }