void Awake()
 {
     questName   = "Witch Hunter";
     description = "Hunt some witches";
     //resourceRewards = null;
     goal = new KillGoal(2, 1, this);
 }
 void Awake()
 {
     questName   = "Vampire Slayer";
     description = "slay some vampires.";
     //resourceRewards = null;
     goal = new KillGoal(10, 0, this);
 }
Beispiel #3
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 private void Awake()
 {
     questName        = "Kill Wampire Thralls";
     questDescription = "Wampires have allies. teach these allies that not only wampires can die.";
     itemRewards      = new List <string> {
         "Burnt Salmon", "Rusty Chains"
     };
     goal = new KillGoal(10, 1, this);
 }
Beispiel #4
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 private void Awake()
 {
     questName        = "Wampire Slayer";
     questDescription = "Slay some wampires.";
     itemRewards      = new List <string> {
         "Burnt Salmon", "Rusty Chains", "Wampire dust"
     };
     goal = new KillGoal(5, 0, this);
 }
Beispiel #5
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 private void Awake()
 {
     questName   = "HuntTheWolf";
     description = "Chasser le loup";
     itemRewards = new List <string>()
     {
     };
     goal = new KillGoal(1, 0, this);
 }
 void Awake()
 {
     slug        = "DefeatMalfunctioningAndroidQuest";
     questName   = "Defeat Malfunctioning Android";
     itemRewards = new List <string>()
     {
         "Medkit", "Energy Pack", "Medkit", "Energy Pack"
     };
     goal = new KillGoal(1, 38, this);
 }
Beispiel #7
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 private void Awake()
 {
     questName   = "Vampire Slayer";
     description = "slay some vampires.";
     itemRewards = new List <string>()
     {
         "Vampire tooth", "Vampire ash"
     };
     goal = new KillGoal(5, 0, this);
 }
Beispiel #8
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 void Awake()
 {
     slug        = "KillDroneQuest";
     questName   = "Get a Drone Power Source";
     itemRewards = new List <string>()
     {
         "Power Source"
     };
     goal = new KillGoal(1, 5, this);
 }
Beispiel #9
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 void Awake()
 {
     slug        = "KillDefenseGolemQuest";
     questName   = "Get a stabilizer from a Defense Golem";
     itemRewards = new List <string>()
     {
         "Stabilizer"
     };
     goal = new KillGoal(1, 4, this);
 }
Beispiel #10
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 private void Awake()
 {
     questName   = "KillTheLich";
     description = "Éliminer la Liche";
     itemRewards = new List <string>()
     {
         "Diamant"
     };
     goal = new KillGoal(1, 1, this);
 }
Beispiel #11
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 void Awake()
 {
     slug        = "Act1FinalBossQuest";
     questName   = "Defeat the Sketchy Crewmembers";
     itemRewards = new List <string>()
     {
         "Battery", "Integrated Circuit", "Medkit", "Energy Pack"
     };
     goal = new KillGoal(1, 32, this);
 }
Beispiel #12
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 private void Awake()
 {
     questName   = "Witch Hunter";
     description = "Hunt some witches";
     itemRewards = new List <string>()
     {
         "Witch hat", "Witch broom"
     };
     goal = new KillGoal(2, 1, this);
 }
Beispiel #13
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 void Awake()
 {
     slug        = "KillDrillQuest";
     questName   = "Get an injector from a Drone";
     itemRewards = new List <string>()
     {
         "Injector"
     };
     goal = new KillGoal(1, 4, this);
 }
 void Awake()
 {
     slug        = "DefeatInfectedAndroidQuest";
     questName   = "Defeat the Infected Android";
     itemRewards = new List <string>()
     {
         "Battery", "Integrated Circuit", "Medkit", "Energy Pack"
     };
     goal = new KillGoal(1, 34, this);
 }
 void Awake()
 {
     slug        = "DefeatTentacleMonsterQuest";
     questName   = "Defeat the Tentacle Monster";
     itemRewards = new List <string>()
     {
         "Medkit", "Energy Pack"
     };
     goal = new KillGoal(1, 31, this);
 }
 void Awake()
 {
     slug        = "DefeatDinosaurMonsterQuest";
     questName   = "Extract Dinosaur Monster DNA";
     itemRewards = new List <string>()
     {
         "Alien DNA"
     };
     goal            = new KillGoal(1, 39, this);
     sceneController = FindObjectOfType <SceneController>();
 }
 void Awake()
 {
     slug        = "DefeatEvolvedBlobQuest";
     questName   = "Extract Evolved Blob DNA";
     itemRewards = new List <string>()
     {
         "Alien DNA"
     };
     goal            = new KillGoal(1, 41, this);
     sceneController = FindObjectOfType <SceneController>();
 }
Beispiel #18
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 void Awake()
 {
     slug        = "SlayOctopusMonsterQuest";
     questName   = "Slay the Octopus Monster";
     itemRewards = new List <string>()
     {
         "Medkit", "Energy Pack", "Medkit", "Energy Pack"
     };
     goal      = new KillGoal(1, 35, this);
     expReward = 5;
 }
 void Awake()
 {
     slug        = "KillBlobsQuest";
     questName   = "Kill Blobs";
     itemRewards = new List <string>()
     {
         "Fire Module", "Medkit", "Energy Pack"
     };
     goal            = new KillGoal(1, 0, this);
     expReward       = 10;
     sceneController = FindObjectOfType <SceneController>();
 }
Beispiel #20
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 void Awake()
 {
     slug        = "KillPigAlienQuest";
     questName   = "Kill Pig Alien";
     itemRewards = new List <string>()
     {
         "Medkit", "Energy Pack"
     };
     goal            = new KillGoal(3, 37, this);
     expReward       = 100;
     sceneController = FindObjectOfType <SceneController>();
 }
Beispiel #21
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 private void SetUpFinalBattleQuest()
 {
     if (sceneController.GetFinalBattleScenario() == 2)
     {
         goal      = new KillGoal(1, 46, this);
         questName = "Annihilate Jake";
     }
     else
     {
         goal      = new KillGoal(1, 44, this);
         questName = "Defeat the True Parasite Leader";
     }
 }
Beispiel #22
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 void Awake()
 {
     slug        = "SaveCattleQuest";
     questName   = "Defeat 1 Defense Drone";
     itemRewards = new List <string>()
     {
         "Medkit",
         "Medkit",
         "Medkit",
         "Energy Pack",
         "Energy Pack",
         "Battery",
         "Integrated Circuit",
         "Fire Core",
         "Water Core"
     };
     goal = new KillGoal(1, 5, this);
 }
 void Awake()
 {
     slug      = "InterludeQuest";
     questName = "Defeat the Parasite Leader";
     goal      = new KillGoal(1, 43, this);
 }
Beispiel #24
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 void EnemyKilled(KillGoal goal, Enemy enemy)
 {
     text.text = string.Format("{0} ({1}/{2})", goal.description, goal.CurrentKills(), goal.requiredKills);
     animator.SetTrigger("Show");
 }
 public static void EnemyKilled(KillGoal goal, Enemy enemy)
 {
     OnEnemyKilled?.Invoke(goal, enemy);
 }
 void Awake()
 {
     slug      = "DefeatEnhancedParasiteQuest";
     questName = "Defeat your former ally who is beyond saving";
     goal      = new KillGoal(1, 42, this);
 }