Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        kidValues = FindObjectOfType <KidValues>().GetComponent <KidValues>();

        backgroundSprite.sprite = kidValues.backgroundSprites[Random.Range(0, kidValues.backgroundSprites.Length)];
        portraitSprite.sprite   = kidValues.portraitSprites[Random.Range(0, kidValues.portraitSprites.Length)];
        clothesSprite.sprite    = kidValues.clothingSprites[Random.Range(0, kidValues.clothingSprites.Length)];
        faceSprite.sprite       = kidValues.faceSprites[Random.Range(0, kidValues.faceSprites.Length)];
        eyesSprite.sprite       = kidValues.eyeSprites[Random.Range(0, kidValues.eyeSprites.Length)];
        mouthSprite.sprite      = kidValues.mouthSprites[Random.Range(0, kidValues.mouthSprites.Length)];
        hairSprite.sprite       = kidValues.hairSprites[Random.Range(0, kidValues.hairSprites.Length)];
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        debugResetButton.gameObject.SetActive(false);
        kidValues          = FindObjectOfType <KidValues>().GetComponent <KidValues>();
        kid                = FindObjectOfType <Kid>().GetComponent <Kid>();
        playerValues       = FindObjectOfType <PlayerValues>().GetComponent <PlayerValues>();
        currentKidAnimator = currentKidObject.GetComponentInChildren <Animator>();
        sfxManager         = FindObjectOfType <SFXManager>().GetComponent <SFXManager>();
        musicManager       = FindObjectOfType <MusicManager>().GetComponent <MusicManager>();

        RandomizeKid();
    }