// Use this for initialization void Start() { kidValues = FindObjectOfType <KidValues>().GetComponent <KidValues>(); backgroundSprite.sprite = kidValues.backgroundSprites[Random.Range(0, kidValues.backgroundSprites.Length)]; portraitSprite.sprite = kidValues.portraitSprites[Random.Range(0, kidValues.portraitSprites.Length)]; clothesSprite.sprite = kidValues.clothingSprites[Random.Range(0, kidValues.clothingSprites.Length)]; faceSprite.sprite = kidValues.faceSprites[Random.Range(0, kidValues.faceSprites.Length)]; eyesSprite.sprite = kidValues.eyeSprites[Random.Range(0, kidValues.eyeSprites.Length)]; mouthSprite.sprite = kidValues.mouthSprites[Random.Range(0, kidValues.mouthSprites.Length)]; hairSprite.sprite = kidValues.hairSprites[Random.Range(0, kidValues.hairSprites.Length)]; }
// Use this for initialization void Start() { debugResetButton.gameObject.SetActive(false); kidValues = FindObjectOfType <KidValues>().GetComponent <KidValues>(); kid = FindObjectOfType <Kid>().GetComponent <Kid>(); playerValues = FindObjectOfType <PlayerValues>().GetComponent <PlayerValues>(); currentKidAnimator = currentKidObject.GetComponentInChildren <Animator>(); sfxManager = FindObjectOfType <SFXManager>().GetComponent <SFXManager>(); musicManager = FindObjectOfType <MusicManager>().GetComponent <MusicManager>(); RandomizeKid(); }