string GameDataToString() { return(JsonUtil.CollectionToJsonString(CloudVariables.ImportantValues, "SaveKey")); }
//making a string out of game data (highscores...) string GameDataToString() { SaveManager.updateSave(); Debug.Log("(Hangry) GAMEDATA TO STRING : " + JsonUtil.CollectionToJsonString(SaveManager.SAVE, "myKey")); return(JsonUtil.CollectionToJsonString(SaveManager.SAVE, "myKey")); }
string GameDataToString() { return(JsonUtil.CollectionToJsonString(CloudVariables.Values, "myKey")); }
string GameDataToString() { return(JsonUtil.CollectionToJsonString(GameManager2.ImportantValues, "myKey")); }