string GameDataToString()
 {
     return(JsonUtil.CollectionToJsonString(CloudVariables.ImportantValues, "SaveKey"));
 }
Example #2
0
 //making a string out of game data (highscores...)
 string GameDataToString()
 {
     SaveManager.updateSave();
     Debug.Log("(Hangry) GAMEDATA TO STRING : " + JsonUtil.CollectionToJsonString(SaveManager.SAVE, "myKey"));
     return(JsonUtil.CollectionToJsonString(SaveManager.SAVE, "myKey"));
 }
Example #3
0
 string GameDataToString()
 {
     return(JsonUtil.CollectionToJsonString(CloudVariables.Values, "myKey"));
 }
Example #4
0
 string GameDataToString()
 {
     return(JsonUtil.CollectionToJsonString(GameManager2.ImportantValues, "myKey"));
 }