//玩家抢地主 public static void PlayerRobLandlord(this JoyLdsRoom joyLdsRoom, int seatIndex, bool isApproval) { if (seatIndex != joyLdsRoom.CurrBeOperationSeatIndex) { Log.Info("不归这个玩家操作索引:" + seatIndex); return; } if (isApproval) { joyLdsRoom.SelectCallOrRobLandlordSeatIndex = seatIndex; } joyLdsRoom.RobLanlordResult(seatIndex, isApproval); joyLdsRoom.CanCallOrRobLandlord(); }