//玩家准备 public static void PlayerPrepare(this JoyLdsRoom joyLdsRoom, int seatIndex) { if (joyLdsRoom.pJoyLdsPlayerDic[seatIndex].pUser.Beans < joyLdsRoom.BesansLowest) { //玩家豆子不够 自己解散房间 joyLdsRoom.DissolveRoomBroadcast(); } }
//玩家退出房间 public static void PlayerOutRoom(this JoyLdsRoom joyLdsRoom) { //解散房间 joyLdsRoom.DissolveRoomBroadcast(); }