Exemplo n.º 1
0
 private static void InitPhysics3D()
 {
     world3D = new Jitter.World(new CollisionSystemBrute());
     world3D.Gravity = new JVector(0, 0, -G);
     var groundPlaneBody = new RigidBody(new BoxShape(100, 100, 0.1f));
     groundPlaneBody.IsStatic = true;
       world3D.AddBody(groundPlaneBody);
 }
Exemplo n.º 2
0
 public void AddBody(RigidBody body)
 {
     rigidBodies.Add(body);
     map[body.rigidBody] = body;
     world.AddBody(body.rigidBody);
 }