Exemplo n.º 1
0
    public void OnGUI()
    {
        scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

        int count = EditorGUILayout.IntField("Level count", levelXML.levelData.Count);

        ItemWindow.EqualizeLength <TextAsset>(levelXML.levelData, count);
        for (int i = 0; i < levelXML.levelData.Count; i++)
        {
            levelXML.levelData[i] = EditorGUILayout.ObjectField("Level " + (i + 1).ToString(), levelXML.levelData[i], typeof(TextAsset), false) as TextAsset;
        }


        // This is necessary to save between Unity sessions
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        path = EditorGUILayout.TextField("Asset path", path);
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Load"))
        {
            Load(path);
        }
        if (GUILayout.Button("Save"))
        {
            levelXML.SaveAsset(path);
        }
        GUILayout.EndHorizontal();

        EditorGUILayout.EndScrollView();
    }