public void OnSubmitSlot(ItemSlot slot) { if (itemPicker != null) { currentSelectedSlot = slot as EquipSlot; itemPicker.gameObject.SetActive(true); itemPicker.CreateEquipmentWindow(inventory.items, currentSelectedSlot.itemType, slot.item, OnPickItem); } }
public void OnEnable() { if (inventory == null) { inventory = GetComponentInParent <Inventory>(); } if (inventory && itemWindow) { itemWindow.CreateEquipmentWindow(inventory.items, OnSubmit, OnSelectSlot); } }